![]() One of the player characters is introduced as an enemy. In fact, the probability of these healing sources occurring gets higher as the player character’s hitpoints get lower. Enemies sometimes drop med-kits, there are mutations that can heal, and sometimes loot chests are replaced with large med-kits, if the player character is particularly hurt. The player character’s hitpoints are not on a one-way trip to zero. Of course, there is still a rule of thumb to this matter: if an enemy attack looks particularly flashy or it involves huge projectiles, it is likely to hurt more. ![]() Without referring to the wiki for the game, the player will have to learn the hard way how much damage can be inflicted by a kind of attack from an enemy. Most player characters start with eight HP, but there are others that start with less HPs.Īttacks from enemies, if they land, can deal damage that range from a manageable one hitpoint to a possibly fatal five hit points. In single-player mode, a run in Nuclear Throne ends when the player character’s HP is reduced to zero. These will be described later, after more important things have been elaborated. Their special abilities make them unique, however. Most of the player characters have the same basic capabilities, e.g. ![]() (Incidentally, there had been some “joke” characters that were temporarily added to the Steam version of the game, such as one of the large bosses being made playable.) There are far more characters than just these three (and more than just mutants), but they have to be unlocked by fulfilling specific conditions. Otherwise, they would just get into each other’s way.Īnyway, the player starts with three characters, all of whom are mutants and one of which is purportedly a survivor from before the apocalypse. This seems silly and counter-productive, but after the player has played the game and observed the level layouts, this is probably for the better. Furthermore, there are inter-dimensional cops that seem to be interested in anyone pursuing the Throne – and this interest is expressed through filling their target with plasma.Īccording to the speculation of fans and some tidbits by Vlambeer’s people, the player characters have made a pact with each other in their pursuit of the Nuclear Throne: they will set out for it, one person at a time, piece-meal. The protagonist – whoever and whatever he/she/it is – has to destroy the others in order to advance. Predictably, this results in there being quite a lot of hazards, monsters and murderous competitors along the way. Further bolstering this rumor, anyone who seeks the Nuclear Throne would be stalked by semi-sentient portals that shunt them closer and closer to the abode of the Throne. The rumor is that anyone who controls the throne controls the fate of the world – but there can be only one. ![]() However, there is a pervasive rumor about a chance at hope: the titular Nuclear Throne. Life is understandably harsh and short for anyone, including the mutants. Steroids is a character who somehow survived the apocalypse by being hella muscular. Glowing-green radioactive materials are the new currency (and also food), and language has devolved into “Trashtalk”, which is practically gibberish with actual meaning behind every utterance.Īlso, many, many guns have survived the nuclear holocaust, so everyone that has hands (or equivalents) is well-armed. Whatever remains of humanity are now comically hideous mutants that have no qualms mutating themselves in order to survive. The world in Nuclear Throne has gone down the atomic toilet. Of course, this is perhaps expected, since Vlambeer – maker of the goofy shooter Gun Godz – developed this game. However, where most games that use this setting are often serious in their tone (most of the time), Nuclear Throne has a whimsical take on it. The post-apocalypse is a staple setting in video games. Unfortunately, a design decision on the part of Vlambeer prevents the player from fully utilizing his/her skill and experience at this game. Nuclear Throne appears to scratch that itch (if the DLCs for and sequel to Binding of Isaac have not already). By Gelugon_baat | Review Date: June 29, 2018Įver since Binding of Isaac, there has been an interest in rogue-lite games that reward skill on the part of the player while minimizing the influence of luck on the gameplay.
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